2008 Par 3 Team Golf Player Guide
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FALL
2008 SEASON |
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Par 3 Team Golf
– Greensboro |
Par 3 Team Golf
– Summerfield |
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Each team has a maximum of six players per team. Each week the low three scores from each team will determine the total team score. Those scores will be matched against the score from the team they are playing to determine the winner. In case of a tie, the fourth player’s score will determine the winner.
Here are some things that you can assist with:
1. Start on time – get players from your team together and ready to play
2. Pace of play – each group should play a hole in about ten minutes
3. Assist the “newer” golfers – follow the beginning players to help them with score keeping, pace of play, and answering any questions that may arise
4. Scorekeeping – Assist but do not keep the scorecards for the juniors. Making the juniors accountable for there opponents and there own score on the card is a key lesson to learn in golf.
5. Modified Double Par Rule – A player has 4 shots to get the ball on the green. If they have not reached the green by 4, they can pick up the ball and walk to the nearest point on the green and drop the ball. They will then have 4 putts to get the ball in the whole. The max score is 8.
6. Keep an open eye – watch for rules violations, poor etiquette, or miscounted scores (We do not want to be overbearing, but the rules & etiquette need to be enforced.)
7. Total scorecards – assist with adding the cards so the scores can get posted on the board as quickly as possible
We appreciate all your help in building this program and making the best learning experience for the juniors.
Thanks,
Jonathan Dudley - League Director
Mike Parker - TYGF Coordinator
2008 Par 3 Team Golf
Player Guide |
10 Things to Know About Par 3
Team Golf Golf:
1. Integrity and Honesty: Play fair, all shots must be counted by each player.
2. Etiquette: respect the course, other players, and all instructors.
3. Format: Play 9 holes each regular season week. The red tee markers will be set before each event at Bur-Mil Park. Players at Ironplay should play from the forward tees. Play the Ball Down, meaning only touch the ball once it is on the green. (Play it where you find it)
4. Out of Bounds: Any ball that finishes across the road is out of bounds - there is a one shot penalty and the shot must be replayed from the original place where you hit it.
5. Caddies: are permitted and encouraged to help facilitate the learning process.
6. Scorekeeping: Each player will switch scorecards with another member of their playing group and are responsible for that players score and their own. At the completion of the round, players must sign both scorecards to verify the accuracy.
7. Modified Double Par: The most shots a player can take per hole is 8: If after four shots a player does not reach the green he or she picks up her ball and places it on the very edge of the green from that point the player has four putts to complete the hole or they must pick up the ball and prepare for the next hole. (Remember all swings count as a shot even if the player does not make contact with the ball.)
8. Team score: Low three scores count to team total. In the case of a tie, the teams will use the fourth lowest score on both teams to determine the winner. In the case of a tie between seeds for the championship round, head to head records will determine standings.
9. Finish the Hole: no gimmies allowed.
10. Distinguished Players: Triad Team Golf Championship Qualifiers include the Regular Season & Tournament Champion teams of each league plus Top 10 individual players not on these four teams. Individual Trophies are given to the Regular Season Team Champion, Tournament Team Champion, Most Valuable Player (lowest scoring average), Most Dedicated Player & Most Improved Player.